Long time ago, I was eager against the linux Frame buffer and the fact that it’s always complex to do some quick test on a framebuffer, especially on Embedded Devices (EDs), where you generally don’t have a compiler on it, and testing need a Big Fat PC (BFP) on the left (or right) side of your embedded device (Ok I know some people may want to put the BFP in front or behind the ED, but that’s basically a really wrong thing to do, and you The Gods will kill dozen of kitten, puppies, spiders and bunnies if you do that!!!!!!! You can’t says I haven’t warned you!) and testing the Framebuffer is really really borring if you have to do it this way.
Chema, a spanish developer, and one of the last game developer for the Oric, have just release his latest game: Oricium
It’s a shoot-em-up game with horizontal scrolling. The rendering on a real Oric is just unbelievable, especially knowing the computer graphics limitation.
Here is the great new, I was finally be able to correctly and cleanly dump a WonderWitch (without any hardware modification)! As you may know there is no known dump of the WonderWitchon internet, at least none I’me aware of. Anyway no emulator are really able to correctly support the WonderWitch. The only one that is “near” is oswan173, but there is no way to use it after as there is no serial port emulation, and I suspect that it does not correctly emulate the SRAM part as the WonderWitch use much more SRAM than standard game.
Also, don’t ask, I will not provide the dump for obvious copyright reasons.
But why I speak about this? Because the WonderWitch will allow me (and you also) to know more about the WonderSwan.
Few month ago, I’ve discovered the marvelous world of MOOC and was looking for a fun course to take. Finally I found one on EdX: UT.6.01x Embedded Systems – Shape the World brought to us by the professor Jonathan Valvano and professor Ramesh Yerraballi.
Not that I really need to take such a course on embedded system as it is both my hobby and my job, but I always like to learn new things, and this could be fun. And it was 🙂
After my previous post on Arduino an AY-3-3910 / YM2149 a lots of people complain that I didn’t deliver the code for the playing with a YM/AY chip with an Arduino, WITHOUT using any external hardware especially not a quartz 🙂
I know that lots of people complain the first time that I didn’t deliver the code for the playing with a YM/AY chip with an Arduino, WITHOUT using any external hardware especially not a quartz 🙂
I told at the time that I won’t deliver until I made a YM player.
As I am working on the Replic’Oric project, the second step (and what will become the StratoCumulus) become clearer and clearer and the most important changes is the add for a “recolouring” overlay mechanism.
This blog entry is the first documentation on what will become this new display mode. Both The “New Oric” and the StratoCumulus will provide it.
During the AC 2014 convention, they organize a Speed Coding party, this year the theme was around “Alice in Wonderland” with the contrain of a 2 player game. I was (not) really inspired by this year theme, and started saturday evening to draw some tiles for the oric trying to looks like the White rabbit and the mad Hater, after the night I finally had an idea to make some sort of a Winter/Summer Game where Alice and her friends (and foe) play against each other in a competition. Starting so late, I wans’t able to do a lot of things so I only had the time to make a “pull the rope” like minigame, where you need to quickly presse two button to pull the rope on your side.
Today I was searching through Google to find the page rank of some of my oldest project, like gRPGe or MagiQuest, but what I found leave me breathless…