Yep you read the title correctly!
Long time ago, I was eager against the linux Frame buffer and the fact that it’s always complex to do some quick test on a framebuffer, especially on Embedded Devices (EDs), where you generally don’t have a compiler on it, and testing need a Big Fat PC (BFP) on the left (or right) side of your embedded device (Ok I know some people may want to put the BFP in front or behind the ED, but that’s basically a really wrong thing to do, and you The Gods will kill dozen of kitten, puppies, spiders and bunnies if you do that!!!!!!! You can’t says I haven’t warned you!) and testing the Framebuffer is really really borring if you have to do it this way.
Here it’s time for a new project! (Why do I hear someone telling me that I already have too many project?)
So I’m prout to present you the OricMouse, a new opensource project for the Oric line of product that will add a Mouse input to the Oric!
The origin of this project come from Chema’s OASIS Project that you will find on the Defence-Force forum. OASIS is a game engine largely inspired by SCUMMVM and reading the topic I was thinking “this project need a mouse to be much more fun!”
Continue reading OricMouse Project
I am the proud owner of an Apple IIgs, that was gifted, for a few years now and played a lot with it. But as I don’t currently have a RGB monitor for it, I always used the composite output to get the video display, and I always complained about the fact that this fancy stuff only want to display in monochrome, or maybe in NTSC. I’ve searched for information about that for some times now and never found anything intereseting, and lots of people (including apple?) says that the composite output is monochrome, at least in PAL regions.