Playing with @openscad and @ParallaxInc & @NurveNetworks Prop C3 for a laser cuted case, it needed just a few hours https://t.co/FL7czSadk3

Everything about 986 Studio
Playing with @openscad and @ParallaxInc & @NurveNetworks Prop C3 for a laser cuted case, it needed just a few hours https://t.co/FL7czSadk3

I have a doubt there..
Top 4uF 25V 85° NP
Bottom 4.7uF 63V 105° NP
Hum #capacitors https://t.co/2H2omAcKbg

30 years of #capacitors evolution https://t.co/2K8eyICWV4

#OricMouse with its @ParallaxInc #Propeller in its DIL40 socket https://t.co/BsT30QM2SA

Thing of a beauty! #OricMouse (cc @oshpark) https://t.co/Zsmp60NSk7

Yep you read the title correctly!
Long time ago, I was eager against the linux Frame buffer and the fact that it’s always complex to do some quick test on a framebuffer, especially on Embedded Devices (EDs), where you generally don’t have a compiler on it, and testing need a Big Fat PC (BFP) on the left (or right) side of your embedded device (Ok I know some people may want to put the BFP in front or behind the ED, but that’s basically a really wrong thing to do, and you The Gods will kill dozen of kitten, puppies, spiders and bunnies if you do that!!!!!!! You can’t says I haven’t warned you!) and testing the Framebuffer is really really borring if you have to do it this way.

Each times I (re)read about the death of #YokoiGunpei I feel sad #WonderSwan #GameBoy he was a great man, a great hardware artist